Tuesday, September 24, 2019

Houston Autistics: Andrew


Autistics living in and around Houston, Texas are actively contributing to society on a day-to-day basis. Houston autistics are employed in full-time and part-time jobs, they are creating art, writing books, inventing new things, entertaining us, making music, and volunteering to assist those in need. This blog section is, specifically, set up to highlight Houston autistics and all of their many talents and skills.


Andrew is a 22-year old Texas-born autistic living in Montgomery, Texas. He enjoys Motocross, football, and wrestling. He works at the Holiday KOA Campground in Conroe in maintenance. Andrew also volunteers at Paradigm Development Center as a reading assistant, teaching assistant, and facilities worker.

Andrew is great at following directions and his friendly personality causes others to enjoy being around him. He enjoys verbal and text conversations about a range of subjects. He loves getting out and doing things with good people. He, especially, enjoys watching the Houston Texans and his Motocross friends in action on their bikes.

As it relates to coping with everyday life, Andrew likes to take time for himself to think things through when he is stressed or upset. 

When asked, "What do you like most about Houston"? Andrew answered, "The Houston Texas football team"!

Featured Blog Posts

Paradigm Development Center (PDC) seeks to gather positive information about Houston's Autistics in and around the Houston Metro. Through these blog posts, PDC will highlight work experience, volunteer opportunities, school-related experiences, talents, and strengths.

These posts will be shared on Houston Autism Resources & Support (HARS), within the PDC website, and on other social media pages.

To be featured as a Houston Autistic, fill out this form. After you submit the form, TEAM Paradigm will review the information and contact you via email. Please attach one picture (with you in the picture) that reflects an interest of yours (e.g., in your work uniform, a sports jersey, college gear, video game shirt, gardening, outdoors, etc). This picture will be included in your featured blog post.

*ONLY first names will be used in the blog post.


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Wednesday, September 18, 2019

Downtown Houston: A Great Educational Setting


School Year 2019-2020: PDC's First Field Trip

On September 13, 2019, PDC embarked upon quite the experiential adventure into downtown Houston. We parked in the Phoenicia Market & Cafe garage. One of our teachers had a discussion with students about the realities of parking in downtown areas of cities. These realities include the difficulties of finding parking, the costs associated with parking in downtown, and the moral dilemma attached to parking in a "for customers only" lot. After this conversation, they took the elevators down to the market and cafe to meet up with our other group. Before they ventured into the market to peruse the scrumptious array of decadent foods, desserts, and drinks we stopped by the cafe stage to pose for silly pictures. FUN! After everyone walked around the market, thoroughly impressed by food items from countries we have not yet learned about, we sat down to eat.


After filling our stomachs, we pondered two questions. Should we go to Discovery Green park and run the risk of overheating, unnecessarily, OR should we go on over to The Shops @Houston Center and browse through the shops. Our younger students really wanted to go to the playground, so we all decided to play and relax in the park. [Check us out walking over to Discovery Green]. After we walked over to Discovery Green, we stopped near the water spouts for a bit before continuing onto the playground. On the way to the playground, we all took a moment to recognize the clouds in all their glory as they shaded us from the powerful rays of the Earth's sun. We saw people walking their dogs, young moms with young children, and corporate workers eating their lunch. PDC staff & students settled in and slowed down from the hustle & bustle of the school week. #BreatheInBreatheOut


After this relaxing jaunt in the park, we headed over to The Shops @Houston Center. which is a mall. Road construction required us to go down a block before we could cross the street. Once we entered the building, we jumped onto an elevator and pressed "M" for the mall. We thought something was awry when we continued to stop on floor "4" even though we kept pushing "M". We didn't know what was going on so we all stayed on the elevator which continued to rise up and down retrieving and discarding people. We finally stepped off onto the ground floor. We then walked across to another set of elevators and pushed "M". To our surprise, we again ended up at floor "4". Well, needless to say, we were all a little beside ourselves and took this as an "opportunity" to ask someone where the mall was. This person told us the mall was on floor "4". So, we learned that the elevator buttons and the floor number may not always line up. #RealWorldExperience #PayAttention


We walked off of the elevators laughing at ourselves! 


We began our trek through the stores in the mall. After a bit, we sat in the food court area for 30 minutes and talked. Then we, again, walked the mall heading toward the sky bridge. Sadly, the sky bridge entrance was closed. The students were really looking forward to going across the sky bridge. A teacher said, "Let's go find out why it is closed". Everyone walked up to a super nice security guard and we asked him why the sky bridge was closed. He said, "Because it is going to be torn down". A teacher asked, "Is there another sky bridge nearby"? He said, "Yes" and told us how to get there. Some of the students wanted to check out one more store, so we decided to do that instead of walking over to the other sky bridge. We will check that bridge out next time. 


After all this walking, we were all ready to head back to Paradigm Development Center. So we did! 


Past Downtown Experiences

~~~ In previous years, our students were taught lessons about the Metro rail and they rode the Metro rail from the Northline Metro Transit Center to various stops in downtown Houston. One of these stops included our field trip to the Museum of Fine Arts to enjoy Vincent Van Gogh's special exhibit. Our students have walked through & ate lunch in the Houston downtown tunnel system, many times. Our students have observed transient people and learned about some of the different reasons they may be without shelter and money. And our students have walked up Main street, through different shops, checked out different murals, and learned how to cross the street near Metro rail crossings. Last year, at the Houston Hobby Center, the students enjoyed a wonderful visual and music performance. And after one of our lunch adventures in the downtown tunnels, we all walked over to the police museum, then relaxed next to one of the many downtown water fountains. Downtown Houston has been a great place for our students to learn about one-way streets, public transportation, sky bridges, reasons for the lack of public restrooms, and how to use parking meters. They have also practiced ordering and paying for their lunches.~~~


                    

                     

Tuesday, August 20, 2019

Preparing Students For Life!

Paradigm Development Center (PDC) is an affordable education option for families of students with learning disabilities. In addition to daily academics aligned with Texas Education standards, students at PDC engage in workforce & college transition classes, independent living skills, volunteer opportunities, field trips, computer science & robotics, art & nature education, fitness & well-being, and social & emotional awareness activities.

Why is PDC affordable?

PDC offers small student enrollment for real one-on-one assistance and attention. Small student enrollment requires fewer teachers. PDC teachers are able to be more focused on individual students. 


Daily Academics @PDC

PDC curriculum and day-to-day lesson plans align with the Texas Essential Knowledge & Skills (TEKS) standards. PDC employs the learner-centered curriculum design when developing curriculum & lessons. Lessons revolve around student needs, interests, and goals. Students receive one-on-one and group lessons. Student-Teacher ratio is 3:1. To learn more about PDC teachers, click here.

Each student takes grade placement tests. Student education plans are written and parent interviews are required to discuss the plans. Progress reports are sent out at the end of the first semester. End-of-year reports and grades are emailed to parents at the end of the school year.


Preparing for Life After Grade School

Through PDC's Vocation & Independent Life (VIL) program, students engage in work readiness and independent living skills activities. Each year PDC students take a career assessment, practice filling out job applications, engage in brief speech activities, and are asked to think about life as an independent person. Independent skills activities include Money & Consumer Math, phone interactions, how to change a light bulb, hammer a nail, how to shop for groceries, gardening, healthy eating, checking tire pressure, etc.



Office skills & activities such as typing, data entry, and Google applications (G Suite) are also a part of PDC's Vocation & Independent Life (VIL) program.


Computer Science & Robotics

Students enrolled in PDC's academic program engage in computer science & robotics activities and projects. PDC's growing technology program includes Google's Computer Science education platform, a MakerSpace, 3D printer training, and the Mindstorms EV3 robotics education curriculum. Students learn the basics of computer science, develop their own video games, create 3D designs, and build customized robots.




Volunteer Opportunities & Field Trips

Students enrolled in PDC's academic program volunteer at non-profit organizations and businesses in the Houston Metro area. During the 2019-2020 school year, students will volunteer at a resale shop, a kitten rescue, horse ranch, and a grocery store. These opportunities expose students to workplace settings and responsibilities.

Students also enjoy school field trips at least twice a month. During the 2019-2020 school year, students are going hiking, fishing, horse riding, on mock job interviews, to two museums, the Hobby Center, and other places. 


Art & Nature Education

PDC students are introduced and exposed to seven elements of art, drawing, painting on canvas, mixed media projects, and holiday-focused art. At PDC, we believe some of the best learning and awareness of self & others occurs in nature. The nature education program includes lessons on insects, animals, life cycles, plant life, the environment around us, camping skills, and how to stay safe outdoors.



Fitness & Well-Being

Every morning, during Calm & Concentration, students & staff gather in the recreation room on exercise mats and are led into 10-minutes of breathing exercises followed by 10-minutes of Yoga. After lunch, daily, students & staff participate in Yoga, REFIT®, or other physical activities. These exercises & activities help to reduce anxiety, increase attention & concentration, and they assist in bringing minds to a calmer emotional state.

Social & Emotional Awareness

At PDC, students engage in numerous group activities that challenge them to recognize their strengths & weaknesses, understand the importance of social interactions & expectations, and they are provided many opportunities to practice emotion regulation.


Transition Classes 

PDC offers transition classes that focus on preparing students for the workplace, college, and independent living. These classes are open to students not currently enrolled in PDC's 2019-2020 academic program. All students with and without learning disabilities may enroll in the transition classes. Click here for more information.


Afterschool Program

PDC's afterschool Computer Science & Robotics Club meets every Friday. Click here for more information.


Summer Programs

During the Summer months, PDC offers 3-day Computer Science, Robotics, Money Math, and workplace readiness workshops.


Camp Paradigm is PDC's Summer camp. The theme the past two years has been STEAM + Nature Education. During PDC's 2019 STEAM + Nature Summer camp, campers 10-19 years old engaged in group activities focused on awareness of self & others, Technology + Art activities, Lego robotics, recreational activities such as yoga, REFIT®, outdoor activities, games, STEM challenges, and nature-related activities. In addition to these activities, campers also engaged in independent living activities such as automated phone service interactions.




www.paradigmdevelopmentcenter.com
(281) 755-6631
houstonpdc@gmail.com

Monday, July 8, 2019

Summer Workshop: Money Math

Workshop Schedule


July 11, 2019 

4:30 pm to 5:30 pm (Knowledge/Skills Survey & Review)
Base-ten Math system, skip counting, and simple addition and subtraction 

5:40 pm to 6:30 pm (Learn & Practice)
Identify coins & dollars, values, and count basic coins and dollars up to $5.00 or $10.00 (Depending on the ability & pace of the student)

6:40 pm to 7:30 pm (Learn & Practice)
Cent & dollar sign placement and Money Math addition and subtraction


July 12, 2019

4:30 pm to 5:30 pm (Practice)
Continue counting coins and dollars up to $5.00 or $10.00 or continue cent & dollar sign placement and Money Math addition and subtraction (Depending on the ability & pace of the student)

5:40 pm to 6:30 pm (Practice)
Change-making up to $5.00 or $10.00

6:40 pm to 7:30 pm (Practice)
Change-making up to $5.00 or $10.00



July 13, 2019

1:30 pm to 2:30 pm (Practice)
Counting money and change-making up to $5.00, $10.00, or $20.00

2:40 pm to 3:30 pm (Practice)
Cent & dollar sign placement and Money Math addition and subtraction

3:40 pm to 4:30 pm 
Students will engage in brief role-playing scenarios as a grocery store cashier.

If time permits, students & instructors will discuss necessities versus luxuries. 

At the end of the workshop, parents will receive an email with the specific workshop lessons and activities students engaged in. Additionally, each student will receive a Certificate of Completion.

Thursday, June 27, 2019

Computer Science: Scratch, Coding, & Projects

An Introduction

In our efforts to introduce all of our students to the foundations of Computer Science we have participated in multiple “Hour of Code” sessions. These activities have served as a basis for each student gaining an understanding of how coding can be strung together to make and control things in an animated, game-like format.

We have designed small projects, using MIT’s Scratch platform, to both teach and provide an environment for them to show their mastery over more and more complex programming concepts. Scratch allows us to use the elements of coding for anything from animating a story to creating playable games to share with others. In doing so, students are able to use their own creative and expressive abilities to bring their imaginations to life in many fun but rigorous ways. The end products become instant gratification for them, but also instant proof of their individual levels of mastery over the taught concepts.

Scratch uses a structure of “building blocks” that represent the numerous commands that would be expressed through written code in other platforms or languages. This way they do not have to be bogged down with the tedious discipline of proper syntax, just to have one little error make their programs not run properly or at all. Because they use “object-oriented” representation of real code, they can assimilate to other languages later, using the same logic from their building blocks. The students have covered programming fundamentals that include queries, conditional statements (If-Then, If-Then-Else, When _ is pressed-Do), Boolean operators, Wait commands, communication blocks for sequencing events, Loops, Conditional Loops, and more.

As we are always looking for multiple ways for our children to express themselves, this is one serious way that also gives them the confidence that they can take on such daunting things like the world of Computer Science. In comparison, much of the regular education world is not being exposed to this growing field of expertise, and their students will have to desperately catch up to ours some day.

Projects completed during the 2018-2019 school year include customized video games, student name animation, story-telling, a click game, and the students animated a life goal.

Tuesday, June 25, 2019

Summer Workshop: Robotics

Paradigm Development Center (PDC) had a three-day Robotics workshop! The workshop dates were June 21st, 22nd, and 23rd. Students engaged in the design engineering process while building and programming the Mindstorm EV3 robot.


Introduction to Robotics

Here are the lessons and activities they completed over three-days:


Day One

Day one was started with a short video on some of the specific and relevant 21st-century applications of Robotics in the United States and around the world. Students dived in by asking great questions that led Mr. Marvin into a Robotics introduction (what it is and how it is being used today). Then, they worked on trainer robots to get a better understanding of the use of specific parts such as the "brain", cables, gears, types of motors, and sensors. Then, they built a robot using EV3 Mindstorms.


Robot Parts

motors
allows the robot to move.
  • electric 
  • pneumatic
  • liquid

gears

used to transfer motion.

sensors 
measures or detects physical properties. 

gyroscope sensor
a tool that can measure the "rate of change" or if it moves in a direction it can tell you have fast it moves in whatever direction. For example, our telephones have gyroscopes that allow us to change the direction of our screens.

push button sensor 
when the button is pressed scream all day until it is unpressed. Right now this thing can't do anything without an electrical feed going through it.

wheels 
round wheels and a spherical wheel.

microprocessor
tells the motor what to do.

The students disassembled two robots down to parts gears, shafts, tires, and cables.

Student question: How do robots know where to go? 


An Introduction To Sensors

Teacher (Mr. Marvin): "What are the two most important things you need to be able to see as a human being?".

Eyes. Your eyes are connected to your brain by an optic nerve. A robot's optic nerve is a cable that can send a signal to the robot "brain". Every robot has to have a brain. The microprocessor is the brain.

Motors and gears that have sensors can be used to control robots. If the motors do not have gears you can use pneumatics like air pressure and tubes to move the robot. After movement is accomplished, then one may ask, "How does my robot know where to go?". Just like the human body, robots need sensors (senses).



Day Two

A Programming Lesson

The students built their robots with a light sensor. Then, the students added intelligence to their robots by programming them.



Mr. Marvin walked the students through the online Mindstorms platform programming tabs. A student said, "That looks like what we did last week in Video Game Design."

Mr. Marvin covered basic programs and, briefly, covered complex programs (that use Physics and Calculus Algorithms). 


The K-Turn
Objective: Learn and program how to tell the robot what to do.

The K-turn, also known as the three-point turn is the standard method of turning a vehicle around to face the opposite direction in a limited space, using forward and reverse gears.

The students were told the objective was not to get it right the first time. The goal is to figure out what they needed to change to cause the robot to do what they wanted it to do.

Questions to ask: What does the robot need to do? How can we move the robot a specific distance?

Students performed Math calculations in order to go from the circumference to distance. Students learned and applied knowledge about the relationships of the circumference of wheels to distance traveled.


Here is a run-through test for the K-turn.

Day Three

Students performed mathematical calculations using (a-b)c to program their robot motor outcome value based on the distance to objects. 

Mathematical Relationship

(a-b)c is a relationship between things. Mr. Marvin talked with the students about variables and assisted each student through the mathematical calculations. He reminded the students, "Just like yesterday, we changed the numbers around to have the robot perform a K-turn. Today, we are performing the same operations to program the light sensor that will allow the robot to follow a black oval-shaped track".


Students built the black oval-shaped track with the understanding that they couldn't make the corners too sharp or the robot (light sensor) would have problems following it. 

Student question: Do we have to do Math all the time?


Teacher: The computer does the math, we only set up the relationship. We have to tell the computer what relationship we want to use for our numbers. For example, (a-b)c is the algorithm for speed adjustments based on distance.

Light Sensors

Mr. Marvin told the students a couple things about light sensors. He gave them a better understanding of what light sensors do. A light sensor has a light and a sensor. The light emits light and receives light. The sensor processes the percentage of light return. It knows how bright the light is and it processes the percentage of light return. With this understanding, students input their numbers into the Mindstorms programming platform.

The students performed a run-through to test the light sensors. 

On the last day, each student was given a certificate for successfully completing this workshop. 












Thursday, June 20, 2019

Camp Daily Schedule

Inclusive STEAM + Nature Summer Camp
The schedule for both weekly camp sessions

July 22-July 26, 2019 from 9:30 am to 3:00 pm
July 29-August 2, 2019 from 9:30 am to 3:00 pm


The goal of each Camp Paradigm day is to nurture your camper's social, emotional, physical, and intellectual functioning with positive, fun, and challenging activities. 

At 10:00 am, each camp day will begin with fun, interactive group games and activities that focus on Self-Awareness, Awareness of Others, and Awareness of the Natural World. The keyword is Awareness

On Mondays & Wednesdays at 11:00 am, Karen Bunch Stirling will guide your camper through 20-minutes of low-impact yoga exercises and mind-calming activities. Additionally, on Mondays & Wednesdays, campers may create expressions of art that also calm the mind.

On Tuesdays & Thursdays at 11:00 am, your camper will participate in REFIT® exercises with Sara Tracey. REFIT® is a cardio dance, toning, and balancing exercise class. Moves that are set to music will impact every part of the body, including the brain!

Every camp day, at 12:00 pm, your camper will eat lunch. Each camper should bring their own lunch. 

Every camp day, after lunch, campers will engage in camping, survival, and independent living skills games and activities such as: Can opening without a can opener & how to maneuver through automated phone systems. 

Every camp day, at 1:00 pm, your camper will be guided through a fun, yet challenging STEAM activity. They will build & program a Mindstorms EV3 robot. They will also design & create their own personalized video games or complete an Hour of Code activity. Each camper will learn & exercise problem-solving, teamwork, and creative thinking skills.

Every camp day, at 2:15 pm, your camper will engage in nature education activities such as journal art, wood art, a nature scavenger hunt, building boats "that float" with items from nature, and nature walk. All outdoor games and activities are dependent on the weather.

On Fridays, your camper will end their week writing (or speech-to-texting) about their camp adventures in their personalized camp journals. Each Friday will also include a special guest and musical activities (Fun with maracas or "Name The Genre" game). 

*Please note: The schedule is subject to change due to weather or for other reasons.

**Additionally, if and when the weather permits, we will engage in outdoor activities (i.e., camp games, water balloons, a scavenger hunt, confidence course, water sprinklers, etc.)




Additional Information

During PDC's Inclusive STEAM + Nature program, campers 
10-19 years old will engage in group activities focused on awareness of self & others, Technology + Art activities, Lego robotics, yoga, physical activities, and nature-related activities. In addition to the regular STEAM + Nature Education activities, campers will also engage in camping, survival, and independent living skills. 

Camp t-shirts are sold separately and are optional. 

The cost is $300 per camper plus a $50 supply fee. The total camper cost covers materials for science & technology activities, recreation items, educational worksheets, hands-on activities, and the services of a yoga and fitness instructor.

To register your camper in the STEAM + Nature Summer Camp, fill out the application here.

Have questions? Call (281) 402-6677, email houstonpdc@gmail.com, or visit the PDC website.

www.paradigmdevelopmentcenter.com

Summer Workshop: Video Game Design

Paradigm Development Center (PDC) had a three-day Google CS First Game Design workshop! The workshop dates were June 13th, 14th, and 15th. Students engaged in Computer Science and created their own personalized video games. 


The Basics

Here are the lessons and activities they completed over three-days:


Day One

  • Introduction to Computer Science
  • Basic video game coding concepts (Moving the character smoothly with the arrow keys)
  • Scratch computer programming language
  • Customize projects with add-ons
  • Projects Completed: Game Storytelling & A Racing Game

Day Two

  • Programmed the game character to follow the mouse pointer
  • Learned then programmed "Events" coding blocks to tell the computer when to run code
  • Learned then programmed "Control" coding blocks to keep the characters within the boundaries of their game
  • Learned about X & Y axis (the position of the game characters on the screen)
  • Learned how to insert Text, Sound, & Color-Changing features using the Motion, Looks, Sounds, and Sensing coding blocks
  • Learned how to code "Winning Conditions" (What happens when their game character wins.)
  • Customized projects with add-ons
  • Projects Completed: Maze Game & A Platform Game

Day Three

  • Learned about Randomness, Variables (things that change), Problem Decomposition (breaking a bigger problem into smaller steps)
  • Programmed their characters to move in random directions and bounce off walls
  • Used a timer (variable) to keep score
  • Watched a short video titled: 7 Game Design Mistakes To Avoid
  • Customized projects with add-ons
  • Project Completed: Escape Game
  • Edited and further customized previous projects

Vocabulary

variables, values (x & y axis), program, code, application, condition, platform, operators, and statement

On the last day, each student was awarded a certificate for successfully completing Google CS First Game Design. They were also encouraged to continue developing their games and practice their coding skills with Hour of Code activities.




Saturday, March 30, 2019

Staff Spotlight: Karen Stirling

Bringing Life To PDC!

Karen is the Yoga, Art, and Nature Education teacher at Paradigm Development Center (PDC). She is also an avid naturalist and animal lover. Her heart for the wellness of others and the Earth is valuable and effective within the PDC school environment. She has inspired us to see things in the Earth that need to be seen.


Due to her vision and effort, this year PDC will be hosting Monarch butterflies migrating from Mexico. Karen has spent hours taking courses and researching which specific plants would be most beneficial to host the butterflies as they migrate through Texas destined for Canada. She taught the students how to recognize eggs and distinguish larval (caterpillar) instars of Monarch butterflies. She also instructed on Monarch anatomy, possible extinction due to environmental factors, lifecycle, and migratory patterns. She walked each student through the cold stratification process and talked with them about how important milkweed is to Monarch butterflies (Milkweed is the only food Monarchs eat.). During this hands-on activity, she showed them how to successfully cold stratify milkweed seeds.

Monarch Butterly / Sensory Garden 

The Project


Karen is leading the planning, organizing, and building of the PDC Monarch butterfly/Sensory garden that will be hosting migrating Monarchs. Thus far, she and her volunteers have planted Pentas, Lantana, Black-Eyed Susans, Copper Canyon Daisy, Blue Porter Weed, Jasmine, a variety of milkweeds, Pineapple Sage, Cherry Queen Autumn Sage, and Salvias. They have also planted a Gala apple tree and a Ponderosa lemon tree.

A couple weeks later, after all the plants were planted, Karen decided to dig some of them back up so she could put more dirt down. She was concerned that a strong rainstorm may flood the plants, so she raised the plant mounds by two-feet and installed garden fences around each mound.

We will write a follow-up blog post highlighting the garden building process. Check out pictures and videos below!

Wednesday, March 27, 2019

Robotics Club: March 22, 2019

What Did We Do?

We started this week’s session with the introduction of the new challenge.

We defined our new challenge as “Design a robotic car that can climb the steepest incline”.

The learning objectives for accomplishing this challenge are to learn and apply the principles of: 

Gearing Up and Down
Center of Balance
  •  (COB) is a point with respect to which the object in question is balanced with respect to applied forces.
Weight Distribution
  • Weight distribution is the apportioning of weight within a vehicle, especially cars, airplanes, and trains. Typically, it is written in the form x/y, where x is the percentage of weight in the front, and y is the percentage in the back.
Torque vs. Speed
  • Torque is a twisting force that tends to cause rotation.

The Steps

We first let the builders test their original robots on the incline to give us a baseline of the abilities of robots that were designed for other applications. We quickly pointed out that ALL of our robots were able to manage some degree of incline.  This gave us the opportunity to then introduce the key elements of succeeding in this challenge. We contrasted our previous designs with the variables of an effective design structure for this specific challenge. 

First, we watched a video on Gearing Up and Down and discussed the trade-off between speed and torque. After that, we quickly discussed the Center of Balance (COB) and how the combination of it with Weight Distribution would help us avoid tipping over AND not sliding on the surface of the incline. 

One builder quickly used the principles of Gearing Up to make a super fast robotic car. After having fun analyzing how this affected motor output, sound, and traction, we did the right thing and crashed it into everything we could. Then we tested it on the incline. The builder realized right away that we had traded off too much torque for speed when the wheels would not turn on the same incline as our initial trial. We reviewed the concept of Gearing Down to gain torque at the expense of speed and began to make some design changes. 

Other builders went through some of the growing pains of figuring out how to implement gears into their drive trains. We discussed different designs and also referred to the extraordinary book “Lego Mindstorms EV3 Idea Book” by Yoshihito Isogawa. This book has invaluable examples of mechanical setups that are useful for all kinds of robotics applications. 

We plan to continue in the cycle of Brainstorming, Building Prototypes, Testing, and Analyzing Results at our next meeting, March 29, 2019.


The Challenge Instructions
Ramp Climber

Design and build a car that can climb as steep a ramp as possible.
Engineers repeatedly test their creations and use the results to make improvements to their designs. As you test your car on the ramp, pay attention to what goes wrong–does the car veer to one side, flip over, slide? Noting how the car fails may help you decide what change to try next.

Materials needed
  • LEGO pieces for building a motorized one-motor or two-motor car.
  • Additional LEGO beams, wheels, and gears
  • Board for creating a ramp
  • Protractor or app for measuring the ramp’s angle of incline

Notes for the teacher
This activity can be done using MINDSTORMS EV3 or NXT, WeDo, BOOST, or Power Functions motors and battery packs.

To construct the ramp, you will need a sturdy board approximately one-meter long. To make the angle adjustable, you can support the top of the board on a bookshelf, moving the top from shelf to shelf to adjust the angle.

Encourage the students to make only one change at a time and then evaluate it. Many of the students will be tempted to implement several of their ideas at once. Point out to them that it will be much harder to determine the effect of each modification if they have made several changes between trials.

If the students reach a dead end in trying to improve the vehicle, help them to analyze the problems they are encountering. If the wheels slip, they may want to try a different type of tires. If the car stalls in one place, they may want to gear it down to increase torque. If the car tips backward, they may want to lower its center of gravity.

Torque enters into many aspects of this lab. First, the students can increase the torque of their motors by gearing down the cars. Second, increasing the wheel size decreases the force with which the wheel pushes against the ground since the torque of the motor is more-or-less constant and the distance to the point where the force is applied increases with the radius of the wheel. Third, the cars tend to veer sideways as the ramp gets steeper. Mounting the forward wheel(s) well in front of the heavy center part of the car will tend to counteract this tendency by producing a counter-torque.

Monday, March 4, 2019

Robotics Club Happenings!

What Have We Been Doing?


During the last two week's club meetings, we have been executing the Brainstorming and Building & Testing Prototype Stages of the Design Process.

Robot Builders figured out clever ways to bring wheeled locomotion to their robots while absorbing and applying the learned knowledge about the relationships of the circumference of wheels to distance traveled. While these terms are used in Geometry, in a traditional educational setting, here we applied multiple disciplines to achieve actual movement of a robot to a specific distance (4-feet).

Multiple Disciplines

In Geometry, one may measure the diameter of a two-dimensional circle, multiply by pi (3.14….) to learn the circumference of the circle. One may then use division to see how many rotations will be needed to reach a certain distance. However, in Engineering, one will also need to select the proper width, tread, and suitability of a tire to specific terrains to accomplish that distance. During the last two club meetings, Robot Builders quickly found out that calculations cannot be our only measure of understanding, but EXPERIENCE of what can go wrong on this plane of 3-dimensional reality is just as important as the academic discipline.




Once all teams were successful in propelling their robots exactly 4-feet, we then learned about the considerations of displaying the distance on their robots. This included understanding the different functions of the motor sensors that can potentially sense a 1-degree rotation of their axles, and how we can use math functions to translate that axle movement back into the distance. We also learned how to take that dynamic data and input it through “data lines” to our “text creation” programming blocks to be stitched together with the units of measure in “inches”. And finally, builders learned how to feed all of that text into the robot’s display for everyone to see.


Here is the sample code that we focused on, to learn the functionality of each block:


The Motor Control and Display blocks are in Green. The Yellow blocks are the Motor Sensor Controls. The Red blocks are the Mathematical Algorithm block and the Text Creator block.


Rotations * Circumference = Distance

Distance divided by Time = Speed

Next week, we will be learning about the variables associated with speed. The next club meeting is March 8, 2019. We will not have a club meeting on March 15, 2019 (this is Spring Break).

- Loren Marvin, Robotics Instructor

Wednesday, February 20, 2019

Robotics Club: February 15, 2019

Introductions

On February 15, 2019, the Robotics Club started by introducing new club members. Then we reviewed the lesson from our first meeting which included the first stages of the engineering design process (Define a Problem & Brainstorming) and the relationship between circumference and revolutions to distance moved. Then we applied this understanding by measuring the circumference differences between wheel sizes and how far they moved in one revolution. 

Related Vocabulary

circumference, speed, steering block, display block, revolutions, design, Applied Math, measure, wheel, motors, data wires, blocks, programming, control unit, distance, and commands

What did we cover & do?

  • Define Problem
  • Brainstorming
  • Building
The main parts we focused on relating to the first problem were the control unit, large and medium motors, data wires, wheels, and the rest of the Lego building blocks. Next, the students brainstormed and worked on their first prototypes.

By the end of the meeting, all the students built EV3 robot prototypes that will meet the design specifications stated in our problem. 

Next Robotics Meeting

During our next meeting, on February 22, 2019, the students will be introduced to the programming environment as well as the internal workings of the large EV3 motors. We are also going to cover how to display objects on the control unit. 

If we have time, we may work on converting their circumference measurements to revolution commands for the large motors that will get them the required one meter of distance.

- Loren Marvin, Robotics Instructor

Prototypes-in-Progress